A test with 3D on the Playbook

I decided to have a quick test of the webGL abilities of the Playbook. I have played with the Copperlight software in the past and that showed some promise with its javascript interface to 3D. It has a handy modeller GUI as well. Sadly the webkit browset in the simulator didn’t support webGL. So I moved back to Away3D which I’ve been comfortable with in the past. I’d try Unity, but it would cost some money to do it (unless I could use the 30 day trial? maybe later – they announced their Unity to Flash translator today – so no plugin to download. Must try that).
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FlashCamp, London

I went over to the Barbican to have a chat about what the major aspects of Adobe Max were; a quick update. I wasn’t sure in the end whether to go, but I’m glad that I did. It gave me a reason to have another look at the Flash Builder update that has just arrived. I have been pushing more Flash free web interfaces since having the iPad and using it to develop interfaces with. It just seems so much cleaner than all that code and project set up in Eclipse, but I was also feeling guilty. I had slipped away from the testing and structure that the Eclipse environment gives and slipped into using the odd bit of notebook or textWrangler to update some of the files. I really need to get back to moving to a path of unit testing and one button deployment with rollback.
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Away3d normal map – second attempt

It seems as though I’m trying to work out the odds of all the dice throws. I’ve been going through all the variations in making a normal map to suit my dice in the away3d scene. I’ve eventually succeeded in getting a version that works out of 3dsMax. Harder than I thought it would be, but maybe I should have thought through the maths rather than just guess at the right checkboxes. Continue reading “Away3d normal map – second attempt”

Away3d dice with normal map

[Edit – Link not working here]

[Edit – I’ve added another post to take this further, where the map is working correctly – Jan 09]

Over Christmas, I’ve had some time to try and set up a demo for away3d using the Normals mapping that has been added recently. This is the dice demo that I ended up with. Not perfect lighting yet; if the top face stays in position and you rotate the cube on its axis, I thought that the face should remain lit the same, but it darkens as you rotate. I shall work on the code or my normals map a bit more. Arrow keys will turn the die; click and drag to hover around. Not bad for only 12 triangles though. Continue reading “Away3d dice with normal map”

Flying along with Away3d

[Sorry – link not working here, Feb 2011 – I’ll take a look when I can]

Managed to squeeze in some time to practice my 3d in Flash. I put together an example of an aeroplane on a flight path. It forms the basis of what might be done if we were to get the job of taking positional data from an aerobatic plane and putting it into Flash for some interactive experience. The company that I was talking to have put sensors in the planes to give back data such as position, speed, rotation in space, G forces etc We might have a go a taking these in live to a Flash based browser system.
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Normal texture maps for away3d

With a view to being on the Away3D seminar for a couple of days, I decided to look at making a normal map. I use 3dsMax and quickly found a tutorial at http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html

Did all the modelling parts. All OK except for no display in the viewport. Couldn’t find the checkbox. I’ll have another look later.
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